How to Bring Ergonomics to the Factory Floor
By Joy M. Ebben, Ph.D, CPE
Human Factors and Ergonomic Specialist, IAC Industries, Brea, Calif.
In my work as an ergonomist for a manufacturer of workstations,
I deal with ergonomics as the human interface for assembling,
testing, repairing and packaging electronic and mechanical
components.
A safe interface is one of many design goals an ergonomist
considers. In a typical manufacturing environment, a good
ergonomist will be concerned not only with cumulative trauma
disorders, but also with how well the manufactured product’s
design supports fast and error-free assembly, particularly when
undetected errors during final inspection could result in a
catastrophic product failure.
If the product is to be installed in the field, the ergonomist may
look at the larger system’s fault diagnostics, the ease with which
defective parts can be removed and replaced, and how component
failures are tracked. If the final product is to be used by people, the
ergonomist may also address the product’s ease of use, taking into
consideration the users’ age, language skills, perceptual and motor
skills, and so on.
Assembly, Test And Repair
This effort is best begun during product design, usually as part of a
concurrent engineering design approach. Companies should use an
ergonomist trained in product design to work with the engineering
group. The ergonomist’s role is to ensure that the product can be
assembled, tested and repaired by the anticipated employee pool
with some degree of training at an expected level of performance.
The ergonomist usually performs a detailed task analysis of what
the employees are expected to do and what errors they are likely to
make. Design features should include:
- Accessibility of components.
- Data recording requirements.
- Decision-making requirements (i.e. pass/fail judgments during test).
- Different types of fasteners.
- Number and characteristics of tools.
- Sophistication and diagnostic capabilities of test procedures.
- Weight, size, shape, temperature and edge sharpness of components.
- Ease of component removal and replacement after assembly.
Musculoskeletal Disorder Risk Factors
There are at least six different types of musculoskeletal risk factors:
- Forceful exertions and motions.
- Extreme or repetitive exertions, postures and motions.
- Duration of exertions, postures, motions, vibration and cold.
- Insufficient rest or pauses.
- Work factors (for instance, close performance monitoring, wage
incentives, machine-paced work).
- Environmental factors.
In workstation design, an important consideration in specifying
workstations is the degree of flexibility required in height adjustment.
Incorrect working height is often responsible for extreme postures
and motions at the workstation. A distinction should be made
between “working height” and “work surface height.” The two
are almost always different. Consequently, the height of the work
surface should be determined in relation to the height of the object
being worked on and the task being performed.
Recommendations for the appropriate working height are defined in
relation to the user’s elbow height. Here are some rules of thumb for
working height:
- Six inches above elbow height for fine work such as proofing documents or inspecting small parts.
- Four inches above elbow height for precision work such as mechanical assembly.
- Same height as elbow for writing or light assembly,
- Four inches below elbow for coarse or medium work such as packaging.
General Recommendations
- Apply ergonomic design principals during product design.
- Conduct assembly error analysis to help anticipate where errors are likely and decide what to do about them.
- Analyze requirements for work surface size and shape, ajustability, storage, component management, and so on. Purchase accordingly.
- Analyze your requirements for workstation height adjustment. Remember that height adjustment includes the chair, footrest, work surface, fixtures and
product. Prioritize where easy height adjustment should be provided. Consider purchasing workstations that are easily adustable.
- Spend thought and money on the workstation chair.
- Train and monitor employees regarding good work habits.
- Consider job enhancement to provide a range of physical movement and improve job interest.
One common question that reflects how often this concept is
misunderstood is, “At what height should I put the worksurface?”
the answer depends on several factors: the characteristics of the
user, the height of the object being worked on, how much force is
required to perform the task, and the adjustability of the chair and
the footrest, personal preference and other details.
There are several ways to manipulate the height of the workpiece:
- Adjust the chair’s height.
- Adjust the work surface height by cutting off the workbench legs, putting blocks under the legs, or using adjustment capabilities
provided by the workbench manufacturer.
- Adjust the height of the equipment, such as microscopes or magnifiers.
- Adjust the height of the workpiece using a fixture.
Keep in mind that many of these approaches require additional
workstation modifications, such as arm or foot support.
Frequent Problems
Some of the more frequent ergonomic problems I see in “light-duty”
manufacturing (including electronics) share one or more of these
characteristics: poor product design, awkward postures, standing
working positions at fixed-height workstations, poorly designed
software, inadequate monitor maintenance, and chairs of inferior
design.
Poor product design. Products are not designed for ease of assembly,
test, repair or packaging with regard to the human in the loop. Too
many companies have failed to define ergonomic goals for their
products’ design, test, repair, or packaging. Regrettably, the human
interface is addressed only after a problem has been identified.
It is far more cost-effective in the long run to apply ergonomics
expertise during product design and to define human performance
design goals for the employee pool, employee training, and
tools. You can avoid many problems by developing guidelines
for ergonomic design, training product and process designers
to use them, and performing prototype assembly tasks before
implementation.
Awkward postures. Awkward postures are prevalent in any work
environment. Whether or not they create problems depends on a
wide range of factors, including the degrees of awkwardness and
the presence of other musculoskeletal risk factors.
One common posture at manual assembly workstations is a
forward-bent neck during visual inspection. This often happens
when people are using a magnifying “hoop” lens or a poorlydesigned
microscope, and also when the visual task is too
demanding for normal viewing distance but a magnifying system is
not used. Solutions include:
- Providing a better-designed magnifying system that bends the image.
- Angling the item, not the hoop lens.
- Providing adjustable working height.
- Providing chairs with forward tilt.
- Training users to be aware of excessive neck bending.
Another awkward posture is raises shoulders. This is usually the
result of a work surface set too high or a working height that is too
high. For example, if the person is working on the top of a unit that
is 12 inches high, he or she won’t be able to lower the work surface
enough to put the working height at elbow height without interfering
with leg clearance. This can also occur when the work surface
is set too high to provide sufficient legroom for a center drawer
or keyboard tray under the work surface. Solutions for raised
shoulders include:
- Providing a worksurface and chair with a height range adjustment.
- Minimizing the height of fixtures.
- Providing a sit/stand workstation.
- Training users to be aware of raised shoulders and how to avoid the risk.
- Avoiding center drawers and undersurface keyboard trays.
Bent or rotated wrists and forearms are a third posture problem.
These positions are often the result of inappropriate tool design
(or lack of appropriate tools), poor access to components, and in
appropriate operator techniques. Solutions include modifying how
the ask is performed, providing properly designed tools, and training
users to avoid awkward postures.
Users may be forced to repetitively reach behind their bodies when
parts are stored on carts behind or adjacent to the assembler.
Possible solutions are to put parts in front of the assembler, and
sometimes to allow carts to be rolled under the work surface with
access through the top of the work surface. If the carts are adjacent
to the assembler, make them smaller so that all items are within
acceptable reach.
People may develop poor upper body posture when they’re
working with a unit that has a difficult size or orientation. A simple
example is trying to insert a fastener into the back of a unit or into a
chassis. Another primary reason for awkward upper body postures
is computers with full-sized keyboards that are incorporated into
assembly workstations. To help solve this problem, a company
could provide rotating or tilting work surfaces to better orient the
unit, design the unit so tasks don’t have to be performed from a
wired range of positions, or provide sit/stand workstations.
Poor leg posture usually occurs when there is insufficient leg room
or when an adjustable footrest is not provided. Examples include
conveyor lines that people cannot fit their legs under, standing
operations where there is no room for the employee’s toes, and
center drawers or keyboard trays placed under a worksurface
that is also used for manual assembly. Solutions include ensuring
there is sufficient toe and leg clearance under the work surface and
providing a footrest at fixed-height work surfaces.
Standing working positions. Standing working positions happen when
people work at large equipment or at infrequently-used stand-alone
computer workstations in manufacturing environments. Potential
solutions are to provide a lift either underneath the equipment or for
the employee, or to restrict the job to employees of a certain height.
Software and Monitors. The use of computers at manual assembly
workstations is increasingly prevalent. However, many of the
interfaces are not designed for ease of use. There is a wealth of
information about the design of software/human interfaces, but it appears these guidelines are rarely applied in manufacturing
settings. Also, many monitors in these environments produce
degraded images because of dirt, age or general poor quality.
Potential solutions are to demand that industry software
developers provide better human interfaces for their programs;
to require internal software developers to seek the expertise of
an ergonomics engineer and apply the principles of good human
interface design; and to make sure that monitors are properly
maintained and replace.
Chairs of inferior design. Poorly-designed chairs cause many
ergonomic problems. Of all workstation items, the purchase of
high-quality seating appears to meet with the most resistance
at many companies. However, good seating improves safety
and encourages proper posture. It’s a smart idea to identify
appropriate chair features for the present and future, and then
buy he best quality chair with these features.
